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OverviewIn K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyses the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation. Full Product DetailsAuthor: Youngkyun Baek , Nicola Whitton , Youngkyun Baek (Boise State University USA)Publisher: Idea Group,U.S. Imprint: Idea Group,U.S. Dimensions: Width: 17.80cm , Height: 3.30cm , Length: 25.40cm Weight: 1.326kg ISBN: 9781466628489ISBN 10: 1466628480 Pages: 350 Publication Date: 30 January 2013 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |