Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II

Author:   Lucio Tommaso De Paolis ,  Antonio Mongelli
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2016
Volume:   9769
ISBN:  

9783319406503


Pages:   403
Publication Date:   12 June 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Augmented Reality, Virtual Reality, and Computer Graphics: Third  International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II


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Overview

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.

Full Product Details

Author:   Lucio Tommaso De Paolis ,  Antonio Mongelli
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2016
Volume:   9769
Dimensions:   Width: 15.50cm , Height: 2.20cm , Length: 23.50cm
Weight:   0.646kg
ISBN:  

9783319406503


ISBN 10:   3319406507
Pages:   403
Publication Date:   12 June 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Applications of VR/ AR in Medicine.- Applications of VR/ AR in Cultural Heritage.- Human-Computer Interaction.

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