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OverviewFull Product DetailsAuthor: Scott M. Martin , Christopher JenningsPublisher: Rowman & Littlefield Imprint: Rowman & Littlefield Dimensions: Width: 16.10cm , Height: 2.00cm , Length: 23.10cm Weight: 0.472kg ISBN: 9781475847277ISBN 10: 1475847270 Pages: 190 Publication Date: 07 May 2019 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsThis book is indeed radical and comes at an inflection point when educators, administrators, and learning designers are struggling to make sense of the empowering potential of technology in transforming our teaching and learning practices to meet the needs of the changing student demographic and skillset. Scott Martin intelligently and boldly provides a peak into the future of higher education using a principled and actionable AI framework inspiring us to seriously consider changing our outdated teaching models. -- Nada Dabbagh, Professor and Director of Learning Technologies, George Mason University This fascinating book by one of the leaders in game-based learning envisions the classroom of the future as an intersection of learners, learning, artificial intelligence, and virtual reality. It challenges the reader to think about the technology-enabled disruption at the doorstep of education and invites us to proactively transform the disruption into opportunities for enhancing learning. This book deserves serious attention. -- Ashok K. Goel, Professor, School of Interactive Computing, Georgia Institute of Technology; Editor, AAAI AI Magazine; Co-Chair, CogSci 2019 Author InformationDr. Scott M. Martin is an inventor, mentor, educator, entrepreneur, and author. He is the founding Director of the Virginia Serious Game Institute (VSGI), previous Director of the Computer Game Design programs, and current professor at George Mason University in Fairfax, Virginia. Dr. Martin’s research focus has been on designing new deep-learning algorithmic models applied to teaching and learning, combining the fields of data science and the social sciences of human knowledge acquisition. He has founded multiple institutes, academics programs, research centers, schools, and businesses, and he is the inventor of multiple patents and patent-pending innovations in educational technology. Tab Content 6Author Website:Countries AvailableAll regions |