Aesthetics and Design for Game-based Learning

Author:   Michele D. Dickey (Miami University, USA)
Publisher:   Taylor & Francis Ltd
ISBN:  

9780415720946


Pages:   160
Publication Date:   10 March 2015
Format:   Hardback
Availability:   In Print   Availability explained
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Aesthetics and Design for Game-based Learning


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Full Product Details

Author:   Michele D. Dickey (Miami University, USA)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Dimensions:   Width: 15.20cm , Height: 1.50cm , Length: 22.90cm
Weight:   0.385kg
ISBN:  

9780415720946


ISBN 10:   041572094
Pages:   160
Publication Date:   10 March 2015
Audience:   College/higher education ,  General/trade ,  Tertiary & Higher Education ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Reviews

This book is about a vital but neglected aspect of game-based learning: emotionally imbuing participants with motivation and meaning through aesthetic experiences. Like the vision of games it espouses, Dickey weaves a seamless, elegant, and complete exposition of design principles for aesthetic learning. Chris Dede, Wirth Professor in Learning Technologies, Harvard University, USA A useful, in-depth examination of how aesthetics contribute to the growing complexity of gaming, filling another niche in the rapidly developing world of gaming scholarship. Michele Dickey examines how aesthetics are used in a number of different ways and via differing critical lenses in order to give a comprehensive, well-informed picture of how they inform game-based design and learning. By studying the ways that aesthetics function within different game genres, as well as providing useful directions to using aesthetics within educational game design, this book provides an informative, solid guide to critical and practical applications of aesthetics in gaming. Esther MacCallum-Stewart, Digital Cultures Research Centre, University of West England, UK


This book is about a vital but neglected aspect of game-based learning: emotionally imbuing participants with motivation and meaning through aesthetic experiences. Like the vision of games it espouses, Dickey weaves a seamless, elegant, and complete exposition of design principles for aesthetic learning. Chris Dede, Wirth Professor in Learning Technologies, Harvard University, USA A useful, in-depth examination of how aesthetics contribute to the growing complexity of gaming, filling another niche in the rapidly developing world of gaming scholarship. Michele Dickey examines how aesthetics are used in a number of different ways and via differing critical lenses in order to give a comprehensive, well-informed picture of how they inform game-based design and learning. By studying the ways that aesthetics function within different game genres, as well as providing useful directions to using aesthetics within educational game design, this book provides an informative, solid guide to critical and practical applications of aesthetics in gaming. Esther MacCallum-Stewart, Digital Cultures Research Centre, University of West England, UK


Author Information

Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.

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